Grilcar
Made By: Corvidae
History
I could not believe what I was seeing. Out of the horde of orcs stepped an ogre, more powerful than any I had ever seen. He was head and shoulders above the orcs, and when he drew his warhammer, black flames engulfed it. It seemed that the ogre did not have any regard for the orcs that seemed to be his allies, striking down anyone with impunit. I watched as the paladins of Cuthbert charged this ogre, for he threatened to break our lines.
I almost lost faith when I saw Sir Farlos fall to the hammer. The ogre had struck a blow that few could believe. Sir Farlos helmet was smashed completely, and his blood stained the ground. Almost not believing my own eyes, the ogre simply licked his own hammer, ignoring the black flames that surely seered his tongue, it looked directly at me, smiled and then turned his attention to the other paladins. Four fell before the ogre was finally killed by a lance blow. The paladins, although sworn to uphold their duty and honor, stabbed the ogre repeatedly while he was on the ground.
After the battle, I was given the duty of discovering the secrets of the warhammer. I could do nothing but study this weapon of amazing evil, doing my best to avoid the taint that the warhammer undoubtedly contained. It took months to realize the full effect of the evil, and stay untainted in the process.
-Excerpt from the journals of Brother Arinor, magic expert of the monastary of St. Cuthbert in Deepshore
Grishnag the ogre carried a heavy warhammer, sized for an ogre. The warhammer burnt with black flame, and was used to deal with both enemies and allies. Grishnag had become possessed by a demon in exchange for his warhammer, and spread chaos and destruction where he went. He only died by a lucky blow from a paladin of St. Cuthbert in the battle of the red field.
Description
Weapon: Warhammer, Large
Material: Infernal Iron, Flarecore
Gemstones: Bloodstone, Imbued Onyx
Modifications: Gem Socket (x2)
Quality: Good
Infernal Iron, Flarecore: When a weapon made of Flarecore iron is unsheathed and exposed to fresh air, it will burst into black flames. The weapon will cause an additional 1d6 points of Fire damage to any enemy it strikes. The extra Fire damage is increased to 2d6 if the weapon strikes an opponent of Good alignment. A weapon made of Flarecore is considered evil for the purpose of bypassing damage reduction.
Bloodstone: A bloodstone grants the weapon it is affixed to some of the supernatural powers of a vampire. When the wielder deals damage to a living opponent, he will be healed of 2 point of damage. The amount of damage healed can never exceed the damage caused.
Imbued Onyx: A weapon with an imbued onyx affixed to it causes an additional 1d6 points of damage whenever it strikes an Evil or Good opponent.
Good Quality: The weapon gains a +1 bonus to its Damage.
Flaws
None
Total Bonus:
+1 Equipment bonus to Damage
+1d6 Fire damage on all attacks. Damage is increased to 2d6 Fire damage if the target is of Good alignment
Weapon causes an additional 1d6 points of damage to anyone of Good or Evil alignment
Wielder heals 2 points of damage whenever he causes damage to a foe
Crafting
Base Weapon: Warhammer, Large
Weight: 8 lb.
Crafting Time: 5 days
Crafting DC: 12
Material: Metal
Weapon Quality: Good
Crafting Time Modifier: x2
Crafting DC Modifier: +6
Total Crafting Time: 10 days
Total Crafting DC: 18
Weapon Material: Infernal Iron, Flarecore (48.000 gp.)
Weapon Gemstones: Bloodstone (25.000 gp.), Imbued Onyx (4.000 gp.)
Crafting Time Modifier: +50% (Infernal Iron, Flarecore)
Crafting DC Modifier: +3 (Infernal Iron, Flarecore)
Total Crafting Time: 15 days
Total Crafting DC: 21
Total Material Cost: 77.000 gp.
Weapon Modifications: Gem Sockets (x2)
Crafting Time Modifier: +100%
Crafting DC Modifier: +3
Total Crafting Time: 30 days
Total Crafting DC: 24
Craftsman Fee: 900 gp.
(Only applies if a craftsman is commissioned to manufacture the weapon for a fee)
Adventure Hooks
The Church of St. Cuthbert has commisioned the party to destroy grilcar, but they have no idea how it would be possible without tainting the land for miles in each direction.
Grilcars demon has returned, attempting to possess people (perhaps even the player's) and recapture grilcar
The hammer has tainted its bearers, slowly changing the monks and clerics of the monastary into its own evil army. If the players cannot find a way to reverse the process, the hammer may gain complete control over the monastary and make a powerful force of evil.
Grilcar has caught fire mysteriously and has burnt the monastary to the ground, burning it with an evil black flame. Recently undead have been sighted in the ruins of the monastary, and the black flames have been sighted repeatedly. There are even tales of wights who burn with a mysterious black flame, and spread evil with their touch
Starwind
Made By: Corvidae
History
Long ago, almost too long to remember, even for the memories of the elves, the sword did not hang in the hall of crafting, but rather on the belt of one of the greatest elves of the noble houses. Here is the story of Starrora Starwind in the common tongue.
The heads of the noble houses commisioned the greatest elven smith to ever live, Ashra Earthsteel, to create a sword for use against the enemies of the elves. Remember, this was at a time when men were like the sons of gods, and their enemies equivalent to the most powerful dragons of our age. Ashra was no ordinary smith, but given powers by the very god of smithing, to create and forge items that would endure for ages. In this Ashra took his greatest achievements, to create items that would be used as models for the rest of the elven race. Gates and thrones, crowns and chests, Ashra fashioned, and none could match his skill.
So it was to this smith that the heads of the elven houses commisioned a weapon, a weapon that would use the skills of the elves, and bring low the enemies of the elven people. For 50 years Ashra worked, laboring with blade after blade, discarding batch after batch of cloudsilver as too weak. He studied for hours before each hammer blow, making each blow a work of art in itself. Ashra himself prayed to the gods of the elves and the god of smiths to imbue the alabaster that he worked into the frame with their protection and their power. And finally, it was finished, the blade that would be worthy of the greatest of elves.
So Ashra presented it to a noble woman, in fact, the one that Ashra was meant to marry. Inuee Brightstar was to carry Starwind, the weapon of elfdom. Ashra gave it to her as a dowry, claiming, rightfully so, that she was the greatest warrior the elves knew, and so was the only worthy wielder of the sword. However, before the wedding of these two paragons of elfdom, Inuee was called to deliver an elven village from an attack by an ancient dragon. Inuee rushed forth to battle, confident in her power, and in the power of her new blade. However, things did not work as planned. Trading blows Inuee and the dragon were at a stand still, until the fateful moment, the dragon struck with all of its might, and the blade snapped. Inuee lay in a pool of blood, broken by the dragons blow. Ashra came upon her body, and believing that he had somehow forged a weakness into the blade fell upon the cracked sword, killing himself.
The other smiths took the blade reverently and hung it in the hall of crafting, as a sign to all smiths for all time what their work can do. It can bring life back to the elven people, or be the destruction of goodness.
Description
Weapon: Longsword
Material: Cloudsilver
Gemstones: Imbued Alabaster, Bloodstone
Modifications: Elf Craftsmanship, Epic Elf Craftsmanship, Gem Socket (x2)
Quality: Excellent
Cloudsilver: A weapon made of cloud silver is extremely light, and it will weigh half of what a normal weapon of the same type weighs. This doesn't affect the amount of lb. of cloud silver required to manufacture the weapon. A weapon of cloud silver uses the wielders Dexterity bonus to affect its attack bonus, instead of the wielders Strength bonus, even if the wielder doesn't have the Weapon Finesse feat. The weapon also causes an additional 1d6 points of Electricity damage on any foe that it strikes.
Imbued Alabaster: Imbued alabaster endows a weapon with great speed and agility. A weapon with an imbued alabasted affixed to it grants its wielder a +4 Equipment bonus to his Initiative. The wielder also gains a +2 Equipment bonus to his Dexterity while wielding the weapon.
Bloodstone: A bloodstone grants the weapon it is affixed to some of the supernatural powers of a vampire. When the wielder deals damage to a living opponent, he will be healed of 2 point of damage. The amount of damage healed can never exceed the damage caused.
Elf Craftsmanship: Any weapon made with the Elf Craftsmanship modification deals an additional 1d4 points of damage whenever it causes a critical hit. If the weapon has a x3 critical modifier, the damage is increased to 2d4. If the weapon has a x4 critical modifier, the damage is increased to 3d4.
Epic elf Craftsmanship: A weapon with the Elf Epic Craftsmanship modification grants its wielder a +2 Equipment bonus to his Dexterity for as long as he wields the weapon. The weapon is of such delicate design that its nimbleness is able to imbue its wielder.
Excellent Quality: The weapon gains a +2 Equipment bonus to its Attack Roll and a +5 bonus to its Damage.
Flaws
Cracked: The weapon has a deep crack in it that makes it virtually impossible to use for combat. The weapon suffers a -4 penalty to its attack rolls and the damage caused by it is two die types lower than a normal weapon of the same type. Repairing a cracked weapon takes half as long as it takes to craft the weapon from the ground up. The craftsman also requires 1 lb. of the same material that was used to manufacture the weapon, as well as an appropriate Craft check (DC is the same as the Crafting DC of the weapon).
Intelligent_ Ashra's spirit now possesses the blade fighting anyone who trys to wield it. The weapon has the scores Int 21, Wis 6, Cha 18. The blade is slightly insane due to the extreme circumstances that it became intelligent and the guilt involved. Ashra now believes that the blade is irreperably flawed, and is one of the least worthy of elven weapons ever to exist. He will only allow an elf to wield it, and only if the elf promises to destroy the blade.
Total Bonus:
+2 Equipment bonus to Attack
+5 Equipment bonus to Damage
+1d6 Electricity damage on all attacks
+4 Equipment bonus to Dexterity
+1d4 damage on a critical hit
+4 Equipment bonus to Initiative
Weapon attack modifier is Dexterity instead of Strength
Wielder heals 2 points of damage whenever he causes damage to a foe
-4 penalty to attack and damage
Damage caused is 1d4 instead of 1d8
Crafting
Base Weapon: Sword, Long
Weight: 4 lb.
Crafting Time: 6 days
Crafting DC: 14
Material: Metal
Weapon Quality: Excellent
Crafting Time Modifier: x32
Crafting DC Modifier: +30
Total Crafting Time: 192 days
Total Crafting DC: 44
Weapon Material: Cloudsilver (40.000 gp.)
Weapon Gemstones: Imbued Alabaster (36.000 gp.), Bloodstone (25.000 gp.)
Crafting Time Modifier: +100 (Cloudsilver)
Crafting DC Modifier: +4 (Cloudsilver)
Total Crafting Time: 382 days
Total Crafting DC: 48
Total Material Cost: 101.000 gp.
Weapon Modifications: Elf Craftsmanship, Epic Elf Craftsmanship
Crafting Time Modifier: +425%
Crafting DC Modifier: +10
Total Crafting Time: 1.623½ days
Total Crafting DC: 58
Craftsman Fee: 8.926.5000 gp.
(Only applies if a craftsman is commissioned to manufacture the weapon for a fee)
Adventure Hooks
An elf noble wants to take starwind from the hall of crafting and house it in his personal collection. Doing so however, would mean stealing from the elven hall of crafting, so he must find someway, or someone to do the deed for him.
One of the aspiring young smiths in the hall of crafting noticed something while studying starwind. The young smith noticed a small black mark, near the crack, somehow, the blade had been sabotaged, and the cracking had nothing to do with Ashra's handiwork. However, none of the other elf smiths believe him.
An elf noble family discovers that one of their ancestors left record in his diary of sabotaging the elf blade in order to be rid of Inuee, his greatest rival. The family is now divided over whether they should come clean with their ancestors actions, or destroy the blade and be rid of the stain on their honor.
Although Ashra and Inuee did not get married, their families blood was mixed in a wedding at a much later date. Now the final descendent of that line has learned of Starwind, and wishes to wield the blade and fulfill his family's destiny. But to do so, the blade must be repaired.
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